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Remember playing the infamous ‘Snake’ game on our Nokia phones in the 1990s? From black-and-white mobile screen-based elementary video games like Snake to Java games like Spiderman, Tanks Pro, and so on, to more high-end graphics games like Candy Crush, Temple Run, Prince of Persia, FIFA, and so on, India’s mobile gaming industry has come a long way and evolved a lot over the years.

With the introduction of Android OS and a large selection of Android devices, the Indian mobile gaming sector has profited immensely and developed consistently. Aside from low-cost smartphone adoption, greater digital acceptance among the youth, continuous technological advancements, and the data revolution have all played a vital role in the expansion of mobile Online cricket id gaming in India (super-cheap data and Internet connectivity pioneered by Jio and other telecom providers).

Before roughly five years ago, hyper casual/casual or fun games were much more popular among India’s mobile gaming fans. However, the arrival of PUBG Mobile in India (around March 2018) absolutely turned the ecosystem upside down. With its enriching gameplay experience that was supported even in lower-range or mid-range smartphones, the beloved Battle-Royale game PUBG took the love for esports (especially Multiplayer Online Battle Arena or MOBA games) in India to a whole new level, and PUBG Mobile eventually became a “smash hit” and went on to become one of the most-downloaded and most-played mobile games in India in 2018 and 2019.

Some of India’s Top Esports Games

Even when the Indian government banned PUBG in 2020 owing to data security concerns, India’s budding esports-loving mobile gaming community grew enormously, with the majority of them going on to other battle games like Online cricket id Fantasy games, Garena Free Fire, Call of Duty, and so on.

The recent Covid-19 pandemic has increased the demand for and popularity of mobile games and esports.

We’ve recently seen a significant surge in the number of young people making the transition from casual and/or amateur mobile gamers to hardcore or midcore professional real-money gamers and/or game streams. A considerable shift has also occurred away from super casual games like Ludo and others and toward MOBAs, real-money games, and esports.

Prominent worldwide gaming industry players/stakeholders, including both Indian and international corporations, have already begun to spend heavily in India’s expanding mobile gaming and e-sports industries.

For example, globally successful games like Fortnite and Minecraft (which were previously popular primarily on Computers) were able to expand their audience reach and distribution by launching on mobile. Apex Legends, a popular PC game, has announced the launching of its beta mobile version in India.

Even Indian players/companies are not falling behind; Qualcomm has announced a year-long collaboration with Jio Games for their Esports Platform initiative. Whether it’s Coca-Cola, Oppo, OnePlus, or Airtel, Indian companies have discovered a new potential in e-sports and are developing unique ways to promote and utilize our country’s mobile-centric e-sports and competitive gaming ecosystem.

Last Thoughts on Esports

Esports will undoubtedly be the “next big thing” not only for India’s mobile gaming sector, but also for the entire online gaming ecosystem. The best part is that, with the availability and accessibility of low-cost smartphones and gaming devices/hardware, as well as e-sports live streaming on mobile devices becoming more accessible than ever before, even an aspiring gamer from a Tier III or Tier IV town in India can rise to fame and leave a legacy in the world of e-sports if he or she acquires the right set of skills and puts in long-term efforts.

To summarize, the rise of mobile gaming has democratized e-sports and will continue to do so in the near future. Mobile gaming, which already dominates the Indian gaming market, can undoubtedly play a larger role and become a huge enabler and catalyst behind the possible future of esports in India with constant developments and concentrated and coordinated efforts from all stakeholders.

When it comes to gambling, India has some of the most peculiar legal doctrine in the world. Not only do our laws divide gambling into two categories: skill games and chance games, but the Constitution also gives states the authority to regulate lotusexch gaming.

The Public Gambling Act of 1867, which established a division between skill and chance games, was India’s primary gambling law. Notwithstanding the fact that the legislation only pertained to provinces during the British era, many states accepted the PGA as their own state laws; others, like Uttar Pradesh, simply adopted the PGA. This distinction has also been reinforced by our statutes and Supreme Court decisions.

To distinguish between games of skill and games of chance, Indian courts use the prevailing factor or predominance test. Thus, it boils down to whether skill or chance is more important in determining the outcome of the game.

Going digital is an option.

As a result, they’ve began to use the terms gaming and lotusexch login gambling interchangeably, which is inconvenient! Sadly, many industry pundits are now proposing that all real money based games be outright outlawed because they resemble online gambling!

Giving actual money based on ability Comparing gambling with gaming is, in my opinion, like comparing apples and oranges! It’s illogical. But why am I saying this? To begin, the most important factor in skill gaming that any gamer would want to master is the skill, strategies, and in-depth knowledge of the specific game he or she is playing — because, at the end of the day, skill and competence will obviously matter the most in order to win or perform optimally.

Yet, luck or probability (counting the odds) is the most important aspect in winning money in any sort of online gambling, meaning that aptitude alone does not ensure gambling success.

The gaming industry thrives on excitement, participation, and vibrancy.

The Rajasthan High Court concluded in the Ravindra Singh Chaudhary vs. Union of India case in 2019 that Fantasy Sports did not constitute gambling because players would need skills equivalent to those of a genuine sports team management.

The Tamil Nadu High Court has removed the state’s ban on online card games such as Rummy and Poker. These are important advances in separating “games of chance” from “games of skill,” and they will help to promote a positive narrative in favor of gaming over gambling.

Fantasy Sports is revolutionizing the Indian gaming industry.

The gaming industry in India is about to undergo a transformation. The Indian gaming landscape has provided developers with a wealth of options for developing games for Indian consumers. The IPL’s sponsors have changed throughout the years, from DLF, a real estate business, in 2008 to Vivo, a mobile phone manufacturer, from 2016 to 2019. The recent withdrawal by Vivo and the debut of Dream11, a fantasy sports platform, show the paradigm shift.

Fantasy sports market – The user base of the fantasy sports website has grown from 20 lakh in June 2016 to an astounding 90 million in December 2019. By the end of 2020, it is predicted to approach 100 million. Online fantasy sports organizations’ gross income increased by Rs 1,480 crore. This equates to a staggering 161 percent increase in a single fiscal year. According to projections, the industry will set a milestone of $3.7 billion by the end of 2024. This market is now expanding at a 32% compound annual growth rate (CAGR).

The gaming industry in India – India boasts one-tenth of the world’s gaming population and the second-largest smartphone user base! When the cost of data was dropped to one-quarter of its previous level, consumer demand for mobile content grew rapidly. Mobile gaming revenue is expected to reach $1 billion by 2021, making India’s mobile game business the fastest-growing in terms of revenue.

There are about 222 million gamers in India. Every day, kids spend 42 minutes playing mobile games! The number of game development companies in India has grown. They have expanded 11 times in the last decade and are expected to number 275 by 2020.

Because of the internet’s widespread availability and the low cost of smartphones, online sports platforms have seen enormous adoption and an ever-growing user base. There has been some criticism in the aftermath of the traction.

What impact’real money gaming’ can have on brands and agencies

In recent years, India’s gaming industry has developed at an exponential rate, with over 450 million active players and broadcasters with more on the way. As the lotusexch login gaming graph continues to increase, industry stakeholders are already thinking about the next step: RMG is the spending and earning of real money in online casino games, daily fantasy sports, regulated sports betting, and lotteries.

Fantasy Sports Games

Furthermore, agencies are focusing their efforts on gaming, which is expected to be worth $300 billion by 2022. With a market share of around 1%, India accounts for only a little percentage of this. Given that Indian gaming companies spent Rs 1400 crore on advertising alone in 2021, the figure is significant.

“It makes sense for game developers to convert casual players, who account for the great majority of gamers, into RMG consumers. The Indian gaming sector is still under-monetized, with just 13-15 percent of players paying to play. “That’s approximately 96-100 million people in the country,” says Ramsai Panchapakesan, Senior Vice President and National Head of Integrated Media Buying at Zenith, “and while that’s a substantial quantity, it could be much larger.”

As we all know, the Indian online gaming industry is thriving. According to Deloitte, India’s online gaming market would increase at a 40% CAGR to $2.8 billion by 2022, with skill games driving the majority of the growth.

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